Intro:
I have been toying around with this idea of a game similar to Journey in tone but instead of controlling a character you control a bird flying through the environment. Another close example is the VR game from Ubisoft called Eagle.

I have been working slowly on this game for a while now and I think I believe mechanics wise it is there. Aesthetics wise it is still prototype everywhere. Anyway, I thought I'd post here and get feedback on what I have so far. 

Controls:
You use W and S for tilting up and down the bird (now looks like a plane for prototype reasons). A and D to go left and right.  Q and E are used to control how fast you go with Q reducing speed and E is the reverse. Alternatively you can use the mouse wheel to control the speed as well.

Things to be aware of:

  • This is supposed to be a multiplayer game like Journey, however there are no multiplayer specific mechanics yet so you can create a room and play by yourself if you want. If you'd like to check who is playing, press the Refresh button at the top right and it will list available rooms. Click on the room to join
  • This is very early. So practically not much  to do aside from flying, picking objects and watch them disappear when you hit the purple portal like objects.
  • You'll see two types of objects in addition to the level. The first one is a blue-like crystal which you pick up. Has no use now, later has use. A purple like object is the second. If you collide with it, you'll freeze for 5 seconds and it will remove all your collected lights. Again, no point now, but use will come later.
  • Everything is up for change, but the main direction of the game is Journey/Flower like gameplay so no action, no shooting, nothing. You control a bird in an environment kind of thing.
  • Options menu is only available in the main menu. You can't access it in game yet.

Feedback I am after:

  • How does the flying feel? Any specific reason you're attributing to this feeling?
  • Did you find any bugs? What are they?
  • If I change the placeholder "level" and put in a proper world, how do you imagine this world?
  • What kind of art style would you expect the game to be in?
  • If this is a coop only game (no action, no killing stuff, etc...) what bonuses for playing with someone would you expect to find?
  • Anything you want to add?